The earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. and Estle Ray Mann, and issued on 14 December 1948, as U. Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S.Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!Players typically view the game on a video screen or television or computer monitor, or sometimes on virtual reality head-mounted display goggles.There are often game sound effects, music and, in the 2010s, voice actor lines which come from loudspeakers or headphones.While most arcade games are housed in a vertical cabinet, which the user typically stands in front of to play, some arcade games use a tabletop approach, in which the display screen is housed in a table-style cabinet with a see-through table top.With table-top games, the users typically sit to play.Some handheld games from the late 1970s and early 1980s could only play one game.In the 1990s and 2000s, a number of handheld games used cartridges, which enabled them to be used to play many different games.
Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, and buttons, or even, with the Kinect sensor, a person's hands and body.
Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console.
Modeled after a late 1960s prototype console developed by Ralph H.
It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips.
The game was featured in the 1973 science fiction film Soylent Green.
Baer called the "Brown Box", it also used a standard television. The distinctions below are not always clear and there may be games that bridge one or more platforms.